Notice
Find the friction, surprise, or idea worth exploring.
Every mission turns a vague idea into a series of choices a child can understand.
Choose a mission
AI speeds up execution. It does not choose the problem, goal, or final judgment.
Find the friction, surprise, or idea worth exploring.
Decide what better means and which tradeoffs matter.
Direct AI and other tools to build a playable version.
Use evidence and judgment to decide what changes next.
The product deliberately keeps the important decisions with the child.
Children begin by improving something concrete. As their judgment grows, the missions open up and more of the idea becomes theirs.
The first world takes only a few minutes to understand.